
Transcripts
Summit Team
Mitch, Archie, Viv and Mary-Lynn ascend to the peak of Mount Shasta and learn some unsettling information about Mitch’s doppelgänger and encounter a wounded Comte de St. Germain.
Team Meeting, Shasta Edition
URIEL’s expedition to Mount Shasta gathers ‘round the fire to discuss their plans for Saturday.
Roger Goes Bug Hunting
Roger does some ground work looking for surveillance devices on URIEL’s properties — and he finds one at the Mission.
Charley Dreams of Viv
Charley has an unsettling dream about Viv and how things have changed with her.
A Wild Party
Archie, Jocasta, and Viv attend a psychedelic be-in at the apartment of Terence McKenna.
Conferring with Papa Legba
Viv agrees to help Roger by talking to Papa Legba on his behalf about the emergent loa, Agent 00.
URIEL Connects the Dots
URIEL explores further connections between SRI and everything else that’s been going on in the Bay Area this year.
Hieros Gamos
Genevieve Beekeeper, ahem, Abeille — newly inducted into Operation URIEL — dreams of her marriage to the god-head … and of Archie Ransom.
5/5
Marshall gives Sophie’s cat to Charley for safe keeping • Jocasta and Roger report on Pat Price • Jocasta reveals she’s a time traveler • And she told Young Pat Price to be on the lookout for Mitch, in the future • Marshall gives Jocasta a needle from Sophie’s apartment • Roger, Mitch, and Charley research Pat Price’s land scheme • Mitch senses History B in the wires at SRI • Jocasta learns Sophie was battling glyph addiction
Viv’s Session with Archie
Viv and Archie sit down for an initial, introductory evaluation.
5/4
Charley and Archie discover a hidden device at the Ransom house • URIEL debates what to do about the chip in Charley’s head • Marshall cautions the team about what sort of people they’re dealing with at SANDMAN • Mitch reads his cards and threatens Houdini • “Ehrich, I know you can hear me.” • Charley saves the Ghost of Harry Houdini, again • Roger and Mitch destroy the chip