Transcripts
Andrew’s Unfinished Manuscripts
Andrew Krane contemplates what it means to be a writer in SANDMAN’s pocket, and fields a question from his friend Archie Ransom.
Dinner at the Ransoms
The Ransoms have a somewhat awkward dinner, discuss whether this Watergate thing will come to anything, and Archie gets a late call from Jocasta.
Mitch Gets Interviewed
Mitch meets the gentlemen running SCANATE. They’re quite taken with him.
Jo Gets a Surprise Invite
Terence McKenna invites Jocasta — and Archie! — to a little shindig at his place.
Jocasta and Marshall Discuss the Needle
Jocasta updates Marshall on her psychometric findings about Sophie.
5/5
Marshall gives Sophie’s cat to Charley for safe keeping • Jocasta and Roger report on Pat Price • Jocasta reveals she’s a time traveler • And she told Young Pat Price to be on the lookout for Mitch, in the future • Marshall gives Jocasta a needle from Sophie’s apartment • Roger, Mitch, and Charley research Pat Price’s land scheme • Mitch senses History B in the wires at SRI • Jocasta learns Sophie was battling glyph addiction
Jocasta Takes a Trip to Lake Tahoe
Jocasta does a little surveillance up in Lake Tahoe, where she finds a police badge laden with dark vibes and tests the limits of her psychic powers to profound effect.
Roger Discovers a Land Scheme
“And overlaid over the adjoining lots and the ones across the street is a simple legend in Price's handwriting with a single word in all caps, ten big letters: G O O G O L P L E X.”
Mitch Gets Tested
Mitch submits himself to testing for induction into SRI’s psychic research program and has a peculiar dream.
Mitch Applies for the Program
Mitch interviews for admission into the SCANATE program at SRI.
Jocasta Surveils SRI
"Say Hal ... you wouldn't by any chance see that girl, a redhead, crouching down by my car over there?"
Marshall Rescues Sophie’s Cat
In her absence, Marshall drops by Sophie’s apartment to retrieve her cat and snoop around.
Viv’s Session with Archie
Viv and Archie sit down for an initial, introductory evaluation.
5/4
Charley and Archie discover a hidden device at the Ransom house • URIEL debates what to do about the chip in Charley’s head • Marshall cautions the team about what sort of people they’re dealing with at SANDMAN • Mitch reads his cards and threatens Houdini • “Ehrich, I know you can hear me.” • Charley saves the Ghost of Harry Houdini, again • Roger and Mitch destroy the chip