Mitch’s
Character Sheet
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Mission 2
Session 4-5: Add 1 Corruption for wearing GU.SHUB while reconning the Moore house.
Session 5: Add 1 Corruption for wearing SANGUSH at the Mansa concert.
Mission 3
Intermission 1: Add 1 Corruption for witnessing visitor at Marshall's party.
Session 3: Add 4 Corruption for using Reality Shard on Marshall to heal him.
Session 4: Add 1 Corruption for using SANGUSH at the clock.
Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock.
Intersession 7: Add 10 Corruption for adding 10 to Fast-Talk check with kusarikku.
Intersession 7: Add 11 Corruption for adding 11 to Psychology check with kusarikku.
Intersession 7: Add 14 Corruption for powering up Pyrokinesis to 20.
Mission 5
Intersession 5: Corruption to Mitch for boosting Detect (History) B to get a crit on analysis in SRI.
Intersession 6: Add 1 Corruption to Mitch for using GU.SHUB while surveilling Green.
Intersession 7: Add 1 Corruption for Mitch using SANGUSH to get behind the front desk to get Uri's party's room numbers.
Mission 6
Session 4: Add 1 Corruption for Mitch healing Jiyu.